REVIEWS -- Fallout 3: Mothership Zeta -- PC

Fallout 3: Mothership Zeta

EDITOR AVERAGE

67

USER AVG

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Who knew alien-filled space was so boring

by Guy Yuval


Fun factor: Average

Worth to: Rent

With boring, linear gameplay and not much of a story, Fallout’s first trip into space isn’t what you would expect it to be.

Space: The final frontier. These are the adventures of the Lone Wanderer. His (or her) 4-hour mission: to explore a strange new map; to seek out new guns and new quest related items; to boldly wander where no loner has wandered before.



Fallout 3’s downloadable content, as a whole, offers a lot of variety is terms of environments, equipment and story arcs. The Lone Wanderer traveled to an irradiated hell-hole filled with scum and villainy, a vast swampland packed with mystery and dark magic, and even into the realm of virtual reality, to defeat the red threat looming over Alaska. In the latest (and last) downloadable package, the Lone Wanderer faces his (or her) biggest challenge yet -- a painfully linear path through the endless corridors of an alien spaceship. Will he make it? Or will he succumb to the greatest of all alien weapons – boredom?

Alien corridor safari

It is immediately obvious that Mothership Zeta is most similar to the first downloadable package, Operation Anchorage, in terms of gameplay. But while OA offered a more open area to navigate through, MZ takes place almost entirely inside the confined corridors of a spaceship interior. For those who are not familiar with the first expansion, the gameplay of MZ can be described as a rail shooter with busted rails, meaning there is a possibility to go off the tracks, but there is nothing there but fiery death.



While shooting aliens in the head is pretty fun, it soon becomes clear that there is little else to do. All main quests (there are no side quests) involve the Lone Wanderer clearing a section of the ship of the green bastards and disabling an alien machinery of some sort. There is no variety in mission objectives or enemies, and lukewarm combat will probably not be enough to carry the player through to the very end.

Where’s my Alien Blaster?

Where Mothership Zeta does deliver is with its nice assortment of new weapons available from the very first quest. While some weapons are more useful than others, it is still fun to try each and every one of them at least once. The Alien Disintegrator is an especially effective weapon against all of the ship’s inhabitants, with its powerful shots and large clip (not to mention the abundance of ammo lying around). Unfortunately there isn’t any reference to the Alien Blaster that can be obtained in the wastelands before boarding the mothership. One would expect to find similar weapons on the alien vessel, but there are none to be found. It is still possible to track down some ammo for it onboard the ship, but only in one or two storage rooms.



Visually, the spaceship’s grey is a slight change from the wasteland’s brown, but soon the whole metallic, sterile setting (along with pretty much everything else) starts to repeat itself. Actually, there is only one room with any sort of visual stimulus and that is the observation deck, overlooking the post-apocalyptic Earth, which is no longer blue, but (you guessed it) brown and grey. Character animations are still the same as in Fallout 3, and the whole cast of misfit abductees moves and acts like a bunch of disoriented robots.

Summary

Mothership Zeta isn’t by any means a bad game, nor is it a waste of time and money. Its main flaw is that it does not measure up to its predecessors, in every single aspect. Sure, the alien spaceship in an original new environment to explore, but the truth is there isn’t much to see or do. The whole expansion serves as nothing more than a shooting gallery, with very few memorable moments. The spirit of Fallout 3 is still there, be it the humor or the script, but instead of utilizing an exciting new concept to expend the Fallout universe (so to speak), Mothership Zeta emphasizes the franchise’s flaws and brings nothing new whatsoever to the table. This expansion is simply for devoted fans only, who wish to experience Fallout 3 to its fullest, even if it means taking a voyage into the uninspired.

ESRB M Rating

Publisher: Bethesda Softworks

Developer: Bethesda Game Studios

Genre: Action RPG

Release Date: August 3, 2009

Review Date: 21-08-2009

Numbers of Players: 1

Players Online: No

Co-op: No

Notes: Expansion, Fallout 3 Required

All Fallout 3: Mothership Zeta reviews

73

GRAPHICS

Between the grayish palate of the spaceship and the bright green of alien goo, there isn’t anything you’d consider eye candy, but at least it gets the job done.

60

GAMEPLAY

Focuses way too much on Fallout3’s weak combat instead of expending on its amazing universe.

80

PRODUCTION

All the little things you would come to expect from a Fallout game are there. The morbid sense of humor and wacky characters make this trip worthwhile.

65

SOUND

The low grade sound effects and second rate voice acting will probably go by unnoticed, but they do subtract from the overall atmosphere.

55

LASTING APPEAL

You won’t be exploring the stars again anytime soon.

67

OVERALL SCORE

GALLERY PREVIEW -- Fallout 3: Mothership Zeta -- PC

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