REVIEWS -- King's Bounty: The Legend -- PC

King

USER RATING

76

EDITOR

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AVERAGE

76

Some weird choices make it a weird RPG

by Zanthrax


In Group: Average

Worth to: Rent

A turn base strategy game with cartoonishly WOW graphics but very beautiful in some aspects

I didn’t have very high expectations about this game but was pleasantly surprized. It’s one of the pretties games artistically, at least where menus are concerned. A lot of beautiful art, shiny details, loads of contrast and colors. The game reminds me of World of Warcraft in terms of graphics.

Music is very nice. Really sets the hero/adventure theme very well. Nice orchestral score. You get the feeling you are in classic RPG, and you are. Everything has a magical, colorful look to it. But in a very cartoohish way, unfortunately. The towns are small caricatures of the actual thing. It all looks so childish. When you enter a town you’re like giant compared to the buildings.

The overworld map shows where enemies are. Again, the smallness of the world around you is very cartoonish. You can see where enemies are standing, usually protecting a treasure. Fighting occurs when you approach them and come in contact with them. When that happens the screen changes and you have a battle plane view of the battle. Your characters are on one side, the enemy is on the other. You have a team of 4-5, mage, archer, fighter and peasant (??). Each one has a limited amount of walking distance on the battle plane, which is composed of octogonal tiles. Once you are in striking range to take a swing and inflict damage. The weird thing about the fighting is you don’t just have one set of mage/archer/fighter, etc, but a group of dozens of them. They don’t all appear on the plane, but they are there. What sucks is it doesn’t give you an good idea of how much damage you are taking and how many fighters you have left. Would have been better if you would simply have one set of each, like in all NORMAL RPG games.
In towns you can add more men to your mages/archers/fighter/peasants (I know it sounds weird, and it plays just as weird too). You main character can be one of 3 classes: warrior, paladin or mage. Each one has specific traits (wouldn’t you know it).

The game is nice, if you can get into the whole feel. They took some strange decisions designing the fighting. Not everyones cup of tea. It look very nice, in a childish kind of way (what’s with all the Dysney graphics lately??? Is WOW THAT popular?). Anyway, I’d give it a try just to hear the cool music and feel. Some of the game’s aspects look real nice.

ESRB T Rating

Publisher: Atari

Developer: Katauri Interactive

Genre: Strategy

Release Date: September 23, 2008

Review Date: 09-10-2008

Numbers of Players: 1

Players Online: No

Co-op: No

Notes:

All King's Bounty: The Legend reviews

80

GRAPHICS

Cartoonish graphics but very colorful and alive

65

GAMEPLAY

Gameplay sucks in some aspect. I do not like the whole army thing where you have more than one of the same unit even thouh you only see one of them

75

PRODUCTION

Nice story in the beginning, but some things feel a big unprofessional, like dialog. Nice art and menus everywhere

88

SOUND

Great music and some pretty decent narration. Sound effect are a bit average but music is really good

70

LASTING APPEAL

Not a very engaging game. I probably will not play it again after the first run

76

OVERALL SCORE

GALLERY PREVIEW -- King's Bounty: The Legend -- PC